;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "Herbstnebel" Scenario
;   DarthVeda - 2/7/2003 
;
;   December 25th/26th - Night
;	
;   Cosmic Principles
;
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
0       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
14      ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
8       ; Sewer System needed to exceed this size
1       ; Tech paradigm (higher # slows research)
80      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
12      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
American Resolve,   1, 0,  no,  Pla, 2, 1    ; AFl		00
Not in Use,         1, 0,  no,  no,  1, 4    ; Alp
Not in Use,         1, 0,  no,  no,  1, 4    ; Amp
Not in Use,         1, 0,  no,  no,  1, 4    ; Ast
Not in Use,         1, 0,  no,  no,  1, 4    ; Ato
Not in Use,         1, 0,  no,  no,  1, 4    ; Aut		05
Not in Use,         1, 0,  no,  no,  1, 4    ; Ban
Do Not Use,         1, 0,  no,  no,  1, 4    ; Bri
Not in Use,         1, 0,  no,  no,  1, 4    ; Bro
Not in Use,         1, 0,  no,  no,  1, 4    ; Cer
Not in Use,         1, 0,  no,  no,  1, 4    ; Che		10
Not in Use,         1, 0,  no,  no,  1, 4    ; Chi
Not in Use,         1, 0,  no,  no,  1, 4    ; CoL
Not in Use,         1, 0,  no,  no,  1, 4    ; CA 
Not in Use,         1, 0,  no,  no,  1, 4    ; Cmb
Lend-Lease,         5, 0, nil, Phi,  2, 2    ; Cmn		15
Not in Use,         1, 0,  no,  no,  1, 4    ; Cmp
Conscription,       1, 0, nil, Phi,  1, 4    ; Csc
Not in Use,         1, 0,  no,  no,  1, 4    ; Cst
Not in Use,         1, 0,  no,  no,  1, 4    ; Cor	
Not in Use,         1, 0,  no,  no,  1, 4    ; Cur		20
Democracy,          5, 1,  no,  no,  2, 1    ; Dem
Not in Use,         1, 0,  no,  no,  1, 4    ; Eco
Not in Use,         1, 0,  no,  no,  1, 4    ; E1 
Not in Use,         1, 0,  no,  no,  1, 4    ; E2 
Not in Use,         1, 0,  no,  no,  1, 4    ; Eng		25
Not in Use,         1, 0,  no,  no,  1, 4    ; Env
Do Not Use,         1, 0,  no,  no,  2, 0    ; Esp	
Not in Use,         1, 0,  no,  no,  1, 4    ; Exp
Not in Use,         1, 0,  no,  no,  1, 4    ; Feu
Not in Use,         1, 0,  no,  no,  1, 4    ; Fli		30
Fascism,            4,-2,  no,  no,  0, 2    ; Fun
Not in Use,         1, 0,  no,  no,  1, 4    ; FP 
Not in Use,         1, 0,  no,  no,  1, 4    ; Gen
Desperation Tactics,4,-1, nil, Pla,  0, 0    ; Gue
Not in Use,         1, 0,  no,  no,  1, 4    ; Gun		35
Not in Use,         1, 0,  no,  no,  1, 4    ; Hor
Not in Use,         1, 0,  no,  no,  1, 4    ; Ind
Not in Use,         1, 0,  no,  no,  1, 4    ; Inv
Not in Use,         1, 0,  no,  no,  1, 4    ; Iro
Not in Use,         1, 0,  no,  no,  1, 4    ; Lab		40
Not in Use,         1, 0,  no,  no,  1, 4    ; Las
Not in Use,         1, 0,  no,  no,  1, 4    ; Ldr
Not in Use,         1, 0,  no,  no,  1, 4    ; Lit
Not in Use,         1, 0,  no,  no,  1, 4    ; Too
Not in Use,         1, 0,  no,  no,  1, 4    ; Mag		45
Not in Use,         1, 0,  no,  no,  1, 4    ; Map
Not in Use,         1, 0,  no,  no,  1, 4    ; Mas
Not in Use,         1, 0,  no,  no,  1, 4    ; MP 
Not in Use,         1, 0,  no,  no,  1, 4    ; Mat
Not in Use,         1, 0,  no,  no,  1, 4    ; Med		50
Not in Use,         1, 0,  no,  no,  1, 4    ; Met
Not in Use,         1, 0,  no,  no,  1, 4    ; Min
Not Used,           2, 0,  nil, Pla, 0, 0    ; Mob
Monarchy,           2, 0,  no,  no,  1, 2    ; Mon
Not in Use,         1, 0,  no,  no,  1, 4    ; MT 		55
Not in Use,         1, 0,  no,  no,  1, 4    ; Mys
Not in Use,         1, 0,  no,  no,  1, 4    ; Nav
Not in Use,         1, 0,  no,  no,  1, 4    ; NF 
Not in Use,         1, 0,  no,  no,  1, 4    ; NP 
Battle of the Bulge,1, 0,  nil, Pla, 2, 1    ; Phi		60
Not in Use,         1, 0,  no,  no,  1, 4    ; Phy
Impossible Tech,    1, 0,  no,  no,  1, 4    ; Pla
Tech Tree View,     1, 0,  Pla, nil, 1, 4    ; Plu
Not in Use,         1, 0,  no,  no,  1, 4    ; PT 
Not in Use,         1, 0,  no,  no,  1, 4    ; Pot		65
Do Not Use,         1, 0,  no,  no,  1, 4    ; Rad
Do Not Use,         1, 0,  no,  no,  1, 4    ; RR 
Not in Use,         1, 0,  no,  no,  1, 4    ; Rec
Not in Use,         1, 0,  no,  no,  1, 4    ; Ref
Do Not Use,         1, 0,  no,  no,  1, 4    ; Rfg		70
The Republic,       1, 0,  no,  no,  1, 4    ; Rep
Not in Use,         1, 0,  no,  no,  1, 4    ; Rob
Not in Use,         1, 0,  no,  no,  1, 4    ; Roc
Not in Use,         1, 0,  no,  no,  1, 4    ; San
Not in Use,         1, 0,  no,  no,  1, 4    ; Sea		75
Not in Use,         1, 0,  no,  no,  1, 4    ; SFl
Not in Use,         1, 0,  no,  no,  1, 4    ; Sth
Not in Use,         1, 0,  no,  no,  1, 4    ; SE 
Not in Use,         1, 0,  no,  no,  1, 4    ; Stl
Not in Use,         1, 0,  no,  no,  1, 4    ; Sup		80
Command Structure,  1, 0, nil, Phi,  1, 4    ; Tac
Not in Use,         1, 0,  no,  no,  1, 4    ; The
Not in Use,         1, 0,  no,  no,  1, 4    ; ToG
Not in Use,         1, 0,  no,  no,  1, 4    ; Tra
Not in Use,         1, 0,  no,  no,  1, 4    ; Uni		85
Not in Use,         1, 0,  no,  no,  1, 4    ; War
Not in Use,         1, 0,  no,  no,  1, 4    ; Whe
Not in Use,         1, 0,  no,  no,  1, 4    ; Wri
Battle Tactics,     3, 0,  nil, nil, 0, 0    ; FT 
German,             1, 0,  nil, Pla, 1, 4    ; U1 		90
Not in Use,         1, 0,  no,  no,  1, 4    ; U2 
Not in Use,         1, 0,  no,  no,  1, 4    ; U3 
Not in Use,         1, 0,  no,  no,  1, 4    ; X1 
Not in Use,         1, 0,  no,  no,  1, 4    ; X2 
Not in Use,         1, 0,  no,  no,  1, 4    ; X3 		95
Not in Use,         1, 0,  no,  no,  1, 4    ; X4 
Not in Use,         1, 0,  no,  no,  1, 4    ; X5 
Not in Use,         1, 0,  no,  no,  1, 4    ; X6 
Not in Use,         1, 0,  no,  no,  1, 4    ; X7 		99    


;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Headquarters,             30,10,    nil,
USMV Repair Facility,     50, 5,    no,
Fuel Depot,               10, 1,    no,
Church,                   0,  0,    no,
Boulangerie,              0,  0,    no,
Ecole Communale,          0,  0,    no,
Bureau des Postes,        0,  0,    no,
Anti-Tank Defenses,       8,  0,    nil,
Mairie,                   0,  0,    no,
Banque,                   0,  0,    no,
Cathdrale,               0 , 0,    no
University,               0,  0,    no,
Mass Transit,             0,  0,    no,
Divisional HQ,            10, 2,    no,
Usine,                    0,  0,    no,
Ammunition Plant,         0,  0,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro-electric Dam,       24, 4,    no,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    no,
Service des Eaux,          0, 0,    no,
Cooperative Agricole,      0, 0,    no,
Oil Refinery,              0, 0,    no,
Research Lab,             16, 3,    no,
Heavy Air Defenses,       10, 2,    nil,
Coastal Fortress,          0, 0,    no,
Solar Plant,              32, 4,    no,
Fishing Fleet,            6,  1,    no,
Port Industriel,           0, 0,    no,
Air Force Base,           20, 5,    no,
MP Guard Post,             6, 2,    no,
Naval Base,               10, 3,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Prestige),               60, 0,    nil,
America's Heartland,      20, 0,    no,
Liberation!,              20, 0,    no,
Anschluss 1938,           20, 0,    no,
Major Harbor,             20, 0,    no,
Rock,                     30, 0,    no,
French Civilian Support,  30, 0,    no,
Air Dominance,            30, 0,    nil,
Samurai Code,             30, 0,    no,
US Steel Mills,           30, 0,    no,
Air Dominance,            20, 0,    no,
Nuremberg Rallies 1938,   40, 0,    no,
Synthetic Fuel Plant,     30, 0,    no,
Mulberry Harbor,          20, 0,    no,
Field Marshal Montgomery, 30, 0,    no,
Lend-Lease Program,       40, 0,    no,
General Eisenhower,       40, 0,    no,
Lend-Lease Plan 1941,     40, 0,    no,
Wall Street,              40, 0,    no,
Waffen-SS,                40, 0,    no,
Statue of Liberty,        40, 0,    no,
Arc de Triomphe,          30, 0,    no,
FDR's New Deal,           60, 0,    no,
Hoover Dam,               60, 0,    no,
Los Alamos Research Lab,  60, 0,    no,
Kremlin,                  60, 0,    no,
Apollo Program,           60, 0,    no,
Peenemnde Complex,       60, 0,    no,
Winston Churchill,        60, 0,    no,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;America's Heartland
nil,        ;Nazi Party
nil,        ;Anschluss 1936
nil,	    ;Mulberry Harbor #2
Dem,        ;Rock
nil,        ;Mount Fuji
nil,        ;Atlantic Wall
nil,        ;Samurai Code
nil,	    ;US Steel Mills
nil,        ;Vatican
nil,        ;Nuremberg Rallies
nil,        ;Synthetic Fuel Plant
nil,        ;Mulberry Harbor
nil,        ;British Commonwealth
nil,        ;Lend-Lease Program
nil,        ;Hitler Youth Movement
nil,        ;Isaac Newton's College
nil,        ;Wall Street,
nil,        ;Lend-Lease plan
nil,        ;Statue of Liberty
nil,        ;Arc de Triomphe
nil,        ;FDR's New Deal
nil,        ;Hoover Dam
nil,        ;Los Alamos Research Lab
nil,        ;Kremlin
nil,        ;Apollo Program
nil,        ;Peenemnde Complex
nil,        ;Communist Party



;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Widerstandsnest,   The, 1,  1.,4, 0a,10d,  2h,2f,  8,0,  5, no,  000010000001001
Allied POW,        nil, 0,  0.,0,  0a,1d,  1h,1f, 24,0,  1, U1,  000000000000000
not used,          The, 0,  1.,0,  5a,7d,  2h,1f,  1,0,  1, no,  000000001000000
British Infantry,  nil, 0,  1.,0,  6a,9d,  2h,1f,  2,0,  1, no,  000000001000000
Wehrmacht,         The, 0,171.,0,  5a,7d,  2h,1f,  1,0,  1, Plu, 000000001000000
US Infantry,       nil, 0,  1.,0,  6a,9d,  2h,1f,  2,0,  1, AFl, 000000001000000
US Sergeant,       nil, 0,  1.,0,  9a,7d,  2h,2f,  1,0,  1, no,  000000001000110
US Infantry w/BAR, nil, 0,  1.,0, 10a,7d,  2h,2f,  5,0,  0, no,  000000001000000
PzKw V "Panther",  nil, 0,  2.,0,20a,14d,  4h,3f, 24,0,  5, Plu, 000000000000000
Roadblock,         nil, 0,  0.,0,  1a,8d,  2h,2f,  5,0,  1, no,  000000001001000
Airborne Infantry, nil, 0,  2.,0, 12a,9d,  2h,2f,  2,0,  0, no,  000000001000010
SS-Grenadier,      nil, 0,172.,0, 10a,8d,  2h,2f,  4,0,  0, Plu, 000100001000000
PzKw IV G Panzer,  nil, 0,  2.,0, 14a,9d,  3h,2f,  8,0,  5, Plu, 000000000000000
M4A3 Sherman Tank, nil, 0,  6.,0, 14a,9d,  3h,2f,  5,0,  0, no,  000000000000000
Jagdtiger VI Lr,   nil, 0,  2.,0,29a,18d,  6h,6f,  6,0,  5, Plu, 000000000000000
M18 "Hellcat",     nil, 0,  7.,0, 19a,3d,  3h,4f,  6,0,  0, no,  000000000000000
Jagdpanther V,     nil, 0,  2.,0,23a,14d,  5h,5f, 18,0,  5, Plu, 000000000000000
Hetzer 38(t),      nil, 0,  2.,0, 13a,7d,  3h,3f, 18,0,  5, Plu, 000000001000000
PzKw VI Tiger 2 Lr,nil, 0,  2.,0,28a,20d,  6h,6f, 10,0,  5, Plu, 000000000000000
StuG III H,        nil, 0,  2.,0, 14a,7d,  3h,3f, 18,0,  5, Plu, 000000001000000
M3 Armored Carrier,nil, 0,  7.,0, 12a,9d,  3h,2f,  5,0,  1, no,  000000001000000
Panzergrenadiers,  nil, 0,  2.,0, 11a,9d,  3h,2f,  7,0,  5, Plu, 000000001000000
PzKw VI "Tiger",   nil, 0,  2.,0,19a,14d,  4h,4f, 10,0,  5, Plu, 000000000000000
155mm Howitzer M40,nil, 0,  4.,0, 22a,2d,  3h,5f,  8,0,  0, no,  000000001000000
150mm Hummel,      nil, 0,  2.,0, 16a,2d,  3h,4f,  8,0,  5, Plu, 000000001000000
88mm Anti-tank gun,nil, 0,  1.,0, 14a,5d,  2h,5f,  6,0,  5, Plu, 010010001000000
105mm Howitzer M7, nil, 0,  4.,0, 20a,2d,  3h,4f,  8,0,  0, no,  000000001000000
B-24 Liberator,    nil, 1, 38.,4, 35a,4d,  4h,7f,  8,0,  0, no,  000000000000001
P-47D Thunderbolt, nil, 1, 25.,4, 22a,4d,  3h,4f,  7,0,  0, no,  000000000000001
Motorized Infantry,nil, 0,  3.,0,  9a,9d,  2h,1f, 12,0,  5, Plu, 000000001000000
P-51D Mustang,     nil, 1, 28.,4, 13a,7d,  2h,2f, 11,0,  3, no,  000000000010001
Fw 190D Fighter,   nil, 1, 20.,2, 10a,5d,  2h,2f,  5,0,  5, Plu, 000000000010001
Me Bf109G Fighter, nil, 1, 18.,2,  9a,5d,  2h,2f, 15,0,  5, Plu, 000000000010001
Me 262 Jet Fighter,nil, 2, 32.,4, 16a,8d,  2h,2f, 11,0,  5, Plu, 000000000010001
He 111 Bomber,     nil, 1, 38.,4, 32a,4d,  4h,7f,  8,0,  5, Plu, 000000000000001
P-38 Lightning,    nil, 1, 24.,4, 12a,6d,  2h,2f,  9,0,  3, no,  000000000010001
B-26 Marauder,     nil, 1, 38.,4, 28a,3d,  3h,4f, 10,0,  0, no,  000000000000001
Ju-87 Stuka,       nil, 1, 16.,2, 21a,3d,  3h,4f, 10,0,  5, Plu, 000000000000001
Fortified M10,     nil, 0,  0.,0, 17a,9d,  3h,3f,  6,0,  1, no,  000000000000000
M1917A1 MG,        nil, 0,  1.,0,  9a,5d,  2h,2f,  5,0,  0, no,  000000001000000
Wirbelwind AA,     nil, 0,  2.,0,  9a,9d,  3h,2f,  5,0,  5, Plu, 010000000010000
3rd Army M4A3,     nil, 0, 10.,0, 17a,11d, 3h,2f,  5,0,  0, no,  000000000000000
Bunker,            nil, 0,  0.,0, 50a,50d, 9h,9f, 18,0,  1, no,  010010000000001
Volksgrenadiers,   The, 0,171.,0,  5a,6d,  2h,1f,  1,0,  1, Plu, 000000001000000
Volks w/Pzfaust,   nil, 0,171.,0,  9a,2d,  2h,4f,  4,0,  0, Plu, 000000001000000
Recon Unit,        nil, 0,  7.,0,  0a,8d,  1h,1f,  4,0,  0, no,  000000000001011
Later,             nil, 2,  1.,0,  0a,1d,  1h,1f, 12,2,  4, no,  000000100100000
Kubelwagen,        nil, 0,  3.,0,  0a,4d,  1h,1f,  4,0,  6, Plu, 000000000001010
Command Post,      nil, 0,  0.,0, 1a,18d,  7h,3f,  9,0,  1, no,  010010000000001
3rd Army M36B1 AT, nil, 0, 10.,0, 24a,4d,  3h,4f,  6,0,  0, no,  000000000000000
Fallschirmjger,   The, 0,  1.,0, 10a,8d,  3h,2f,  9,0,  0, Plu, 000001001000010
MG42 Machine gun,  nil, 0,171.,0,  9a,5d,  2h,2f,  5,0,  0, Plu, 000000001000000
PzKw V Panther SS, nil, 0,  2.,0,24a,16d,  4h,3f,  8,0,  5, Plu, 000000000000000
PzKw V Panther Lr, nil, 0,  2.,0,23a,15d,  4h,3f,  8,0,  5, Plu, 000000000000000
PzKw VI Tiger 2 SS,nil, 0,  2.,0,32a,22d,  6h,6f,  6,0,  5, Plu, 000000000000000
Nebelwerfer,       nil, 0,  2.,0, 20a,2d,  3h,4f,  8,0,  0, no,  000000001000000
M3 w/50 cal. Maxon,nil, 0,  7.,0, 11a,7d,  2h,2f,  5,0,  1, no,  010000000010000
Infantry w/Bazooka,nil, 0,  2.,0, 10a,2d,  2h,4f,  4,0,  0, no,  000000001000000
Churchill mk.VII,  nil, 0,  3.,0,20a,13d,  3h,3f,  8,0,  0, no,  000000000000000
PzKw VI Tiger SS,  nil, 0,  2.,0,26a,18d,  4h,4f, 10,0,  5, Plu, 000000000000000
PzKw IV G SS,      nil, 0,  2.,0,19a,11d,  3h,2f,  8,0,  5, Plu, 000000000000000
Jagdpanther V SS,  nil, 0,  2.,0,23a,14d,  5h,5f, 18,0,  5, Plu, 000000000000000



;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Thicket,    4,4,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Drt
Crater,     1,2,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Pln
Grass,      1,1,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Grs
Deciduous,  3,3,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; For
Barbwire,  10,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Hil
Elevated,   8,5,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Mou
Pines,      3,3,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Tun
Rough,      3,3,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Gla
Wetland,    8,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Swa
Urban,      1,4,  0,2,0,   no,  0, 0, 0,   no,  2, 0,  0,  no,    ; Jun
River,      1,2,  0,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Conifers,   1,1,  0,1,0,
Foxholes,   1,4,  0,2,0,
Grass,      1,1,  0,1,0,
Village,    3,3,  0,2,0,
Bunker,    10,1,  0,0,0,
Minerals,   8,5,  0,1,0,
Pines,      3,3,  0,1,0,
Rough,      3,3,  0,3,0,
Reeds,      8,1,  0,0,0,
Fuel Depot, 1,4, 10,1,0,
River,      1,2,  0,0,0,
Conifers,   4,4,  0,1,0,
Small Farm, 1,2,  0,1,0,
Grass,      1,1,  0,1,0,
Village,    3,3,  0,2,0,
Bunker,    10,1,  0,0,0,
Minerals,   8,5,  0,2,0,
Pines,      3,3,  0,1,0,
Rough,      3,3,  0,2,0,
Reeds,      8,1,  0,0,0,
Fuel Depot, 1,4, 10,1,0,
River,      1,2,  0,0,0,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       General,     General
Communism,      General,     General
Fascism,        Field Marshal,Field Marshal
Republic,       Consul,      Consul
Democracy,      General,     General

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Herman Goering,         None,      0, 2, 3, Luftwaffe,   Luftwaffe,   1,  1, -1,     4, Reich Marshal, Reich Marshal
Erwin Rommel,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 0, Neutrals,    Neutral,    -1, -1,  1,     
Dwight D. Eisenhower,   None,      0, 5, 1, Allies,      Allied,      1,  1, -1,     
Leigh Mallory,          None,      0, 6, 0, Air Force,   Air Force,   1,  1, -1,     
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Herman Goering,         None,      0, 2, 3, Luftwaffe,   Luftwaffe,   1,  1, -1,     4, Reich Marshal, Reich Marshal 
Erwin Rommel,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 0, Neutrals,    Neutral,    -1, -1,  1,     
Dwight D. Eisenhower,   None,      0, 5, 1, Allies,      Allied,      1,  1, -1,     
Leigh Mallory,          None,      0, 6, 0, Air Force,   Air Force,   1,  1, -1,     
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,      
Herman Goering,         None,      0, 2, 3, Luftwaffe,   Luftwaffe,   1,  1, -1,     4, Reich Marshal, Reich Marshal
Erwin Rommel,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 0, Neutrals,    Neutral,    -1, -1,  1,     
Dwight D. Eisenhower,   None,      0, 5, 1, Allies,      Allied,      1,  1, -1,     
Leigh Mallory,          None,      0, 6, 0, Air Force,   Air Force,   1,  1, -1,     
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Ammunition,
Supplies,
Medical supplies,
Ammunition,
Supplies,
Medical Supplies,
Ammunition,
Rations,
Equipment,
Ammunition,
Medical Supplies,
Rations,
Spare Parts,
Equipment,
Supplies,
Spare Parts,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         Z
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













